All work

Gym&Bet

Turning fitness goals into friendly competition with friends.

Several phones angled across a pale surface, each showing a screen of the Gym&Bet app.
Role
Sole Product Designer, end to end
Scope
Wireframes to final UI, mobile app
Timeline
2 weeks
Platform
Mobile app · iOS
01Problem

Exercise is easier to stick with when someone else is counting on you

Gym&Bet is a mobile app that turns fitness goals into friendly bets between friends.

The idea was simple: connect activity tracking with social accountability. Users could create challenges, set goals and stakes, invite friends, and track everyone's progress throughout the bet.

The challenge was turning that idea into a simple mobile experience without overwhelming users with too many steps or features.

02Approach

Two weeks meant focusing on the essential experience

With only two weeks to design the product, I focused the scope on the core actions needed to make a bet work from beginning to end.

I mapped each flow as a wireframe first, using the limited time to resolve the structure and interactions before moving into the final UI.

The core experience came down to four flows:

  1. 01

    Home

    See weekly activity, current streaks, and check in for the day.

  2. 02

    Bet detail

    Understand the goal, stake, and daily progress against the agreed target.

  3. 03

    Group bet

    Review an invitation, see the terms, and respond to the challenge.

  4. 04

    New bet

    Choose the challenge, define the terms and stake, and invite friends.

The home screen: a month strip, activity rings for the day, step and distance totals, and the friends list.
01Home & friends
A running bet: steps against target, the stake, a day-by-day breakdown, heart rate and map.
02Bet detail: progress
A group bet invitation: terms, dates, every member's progress, and accept or refuse.
03Group bet: response
Starting a bet: pick the challenge type, then continue.
04New bet: setup
03Solution

The bet becomes part of the daily routine

Rather than treating betting and fitness tracking as separate experiences, I brought them together around the daily check in.

The home screen makes activity and streaks immediately visible, while the current bet remains close at hand. Friends and requests are also accessible without taking users away from the core experience.

The home screen: activity rings for the day, a date strip, and one check-in button.
The profile screen, listing bet requests, friend requests and current friends.
A bet detail screen: steps against target, the stake, and a day-by-day list.
The friends screen, with suggestions, contact list and friends tabs over a search field.

Weekly activity & streaks

Activity rings, a weekly date strip, and a single check in action make daily progress easy to understand at a glance.

Profile & requests

Bet invitations and friend requests are grouped together, keeping social actions simple and easy to respond to.

Bet detail

The running bet shows the target, current progress, stake, and day by day history in one place.

Manage friends

A searchable friends experience combines suggestions, contacts, and existing friends so users can quickly find people to challenge.

04Results

Designed in two weeks and shipped

I delivered the scoped product from wireframes through final UI, with the core flows prepared for engineering implementation.

The design was handed off to the engineering team and the app shipped.

The result was a focused mobile experience that connected fitness tracking, social accountability, and friendly competition without expanding the scope beyond what could realistically be designed and built within two weeks.

Have a company worth skyrocketing?

I'm open to full-time roles and looking to join a team where I can bring a decade of product design and make a meaningful impact. If you're hiring, I'd love to hear about what you're building.